National Repository of Grey Literature 12 records found  1 - 10next  jump to record: Search took 0.01 seconds. 
3D Driving School
Kapoun, Petr ; Veigend, Petr (referee) ; Šátek, Václav (advisor)
This thesis deals with design and implementation of a 3D driving school simulator. After the analysis of existing solutions and the design of the simulator, this thesis discusses the issue of checking the rules on the road and the possibility of their implementation in the simulator. The Unity 3D game engine was chosen for this task. The models were created in Blender.
3D Driving School
Langr, Petr ; Šátek, Václav (referee) ; Kunovský, Jiří (advisor)
This thesis deals with 3D Driving School simulator development, especially with control compliance of traffic rules. Thesis introduce game engine Unity 3D, which was the key factor of creating simulator. Game development in thesis begins with model and ends with scripting object behaviour.
Driving School - Rules of the Road
Hlipala, Martin ; Vlk, Jan (referee) ; Chudý, Peter (advisor)
This project is focused on the simulation of traffic rules and user interaction in a virtual scene, where it allows to examine user`s knowledge and skills in context of the traffic law and rules. The designed application is monitoring user`s activity and identifiing traffic violations caused by the user`s bad behaviour. Based on the gathered information, the user is provided with an information about the rules he/she disobeyed. This application was designed using the Unity 3D technology. 3D modeling software Blender was used for creating, texturing and assigning material properties to 3D objects used in the project.
3D Driving School
Pernica, Lukáš ; Žák, Pavel (referee) ; Chudý, Peter (advisor)
This study was created to describe and to design the 3D simulator for a driving schools. In the study there are gathered the basic definitions of available simulators and possibilities of their application in real life. This new simulator is designed on a basis of detailed study of available simulators. In study are described the issues with simulation of traffic system, monitoring compliance with the traffic rules as well as a new user interface model. The whole concept and procedure during implementation of the simulator are described at the end of the work.
Driving School - Rules of the Road
Melcer, Pavel ; Vlk, Jan (referee) ; Chudý, Peter (advisor)
This work deals with driving skills training problematics using a driving school 3D simulator, which monitors the observance of road traffic rules. Existing simulators are categorized by characteristics and described. The text contains a list of implemented rules and a summary of suitable tools. The resultant application is based on the Unreal engine and the text describes the various stages of development.
3D Driving School
Řeháček, Prokop ; Rydlo, Karol (referee) ; Chudý, Peter (advisor)
The main topic of this thesis is to create a simulator for educational purposes, which is able to simulate the traffic situations and to control the compliance of traffic regulations. Modern game engine Unity 3D and development of simulator in C # for this engine are introduced within this thesis. Creating a simulator or computer game in general, imposes multiple requirements in different disciplines, and therefore, this work deals with themes such as the creation of 3D models, work with audio content, design of virtual city model, etc.
3D Driving School
Kapoun, Petr ; Veigend, Petr (referee) ; Šátek, Václav (advisor)
This thesis deals with design and implementation of a 3D driving school simulator. After the analysis of existing solutions and the design of the simulator, this thesis discusses the issue of checking the rules on the road and the possibility of their implementation in the simulator. The Unity 3D game engine was chosen for this task. The models were created in Blender.
Driving School - Rules of the Road
Melcer, Pavel ; Vlk, Jan (referee) ; Chudý, Peter (advisor)
This work deals with driving skills training problematics using a driving school 3D simulator, which monitors the observance of road traffic rules. Existing simulators are categorized by characteristics and described. The text contains a list of implemented rules and a summary of suitable tools. The resultant application is based on the Unreal engine and the text describes the various stages of development.
Driving School - Rules of the Road
Hlipala, Martin ; Vlk, Jan (referee) ; Chudý, Peter (advisor)
This project is focused on the simulation of traffic rules and user interaction in a virtual scene, where it allows to examine user`s knowledge and skills in context of the traffic law and rules. The designed application is monitoring user`s activity and identifiing traffic violations caused by the user`s bad behaviour. Based on the gathered information, the user is provided with an information about the rules he/she disobeyed. This application was designed using the Unity 3D technology. 3D modeling software Blender was used for creating, texturing and assigning material properties to 3D objects used in the project.
3D Driving School
Pernica, Lukáš ; Žák, Pavel (referee) ; Chudý, Peter (advisor)
This study was created to describe and to design the 3D simulator for a driving schools. In the study there are gathered the basic definitions of available simulators and possibilities of their application in real life. This new simulator is designed on a basis of detailed study of available simulators. In study are described the issues with simulation of traffic system, monitoring compliance with the traffic rules as well as a new user interface model. The whole concept and procedure during implementation of the simulator are described at the end of the work.

National Repository of Grey Literature : 12 records found   1 - 10next  jump to record:
Interested in being notified about new results for this query?
Subscribe to the RSS feed.